hello

Pear.

User-mode anti-tamper and game memory security.

Engine
Compatibility.

Pear is packaged as a lightweight dynamic link library DLL with C and C++ SDK bindings, built to integrate seamlessly into modern production pipelines.

We provide direct integration support for Unreal Engine 5, Unreal Engine 4, Unity, Godot, and custom in-house game engines. Our zero-trust memory layer wraps critical data structures without modifying your engine source or causing frame pacing drops.

Supported Storefront Ecosystems
Steam logo Steam
Epic Games logo Epic Games

Exclusively engineered for Steam and Epic Games to enforce verified identities and platform security. We deliberately do not support unverified storefronts like itch.io.

No kernel escalation.

We were sick of the cat-and-mouse game that developers take, escalating all the way to kernel level just to continue it.

100% pure DMA prevention.

We have a 100% prevention rate against all pure DMA, even MitM devices without software.

100%

Zero-Trust Architecture.

Pear is a simple DLL you package with your game and integrate with our help and the SDK.

The goal is to prevent critical data from being accessed even once inside of it, operating on a zero-trust architecture no matter the computer.

Cryptographic
Handshake.

We ensure the game cannot be loaded without our DLL, and the game cannot initialize without our cryptographic handshake.

Rest your thoughts easy regarding emulation or pretending to be our anti-tamper.

Cryptographic
Reports.

Pear generates cryptographic reports to prove that the game is actively protected. All game developers have to do is send their player Steam ID or Epic Games ID to our API to verify if a player is legitimate. All security logic is computed entirely on our backend and returns everything your server needs to kick unauthorized users.

Player IDs are stored temporarily on our secure servers for up to 30 days to compute telemetry, verify legitimacy, and prevent emulation of our anti-tamper.

The Trap
Strategy.

Our goal is to force cheat developers to reverse-engineer our anti-tamper and build cheats that rely on specific methods solely designed for our user-mode architecture. This forces adversaries into awkward and easily detectable positions that we push updates for to execute swift banwaves.

Even as an anti-tamper, Pear remotely detects threats based on backend telemetry until our full anti-cheat is finished.

Zero Admin
Rights.

Our anti-tamper does not require administrator rights to run, meaning execution is completely seamless while satisfying your thoughts of safety and player trust.

We have audited our codebase hundreds of times and continue to do so before every single release to ensure there are no vulnerabilities.

Layered
Defense.

We recommend you pair this up with a free or cheap anti-cheat to get the full protection out of it before our Pear anti-cheat launches.

Pricing
Tiers.

We price based on Unique Monthly Players because cheat development scales with exposure, not concurrent playtime. Every unique person who downloads and launches your game is a potential reverse-engineer with a copy of your binary on their hard drive.

A game with 5,000 unique players has a 50x higher chance of attracting a dedicated cheat developer than a game with 100 unique players, regardless of how many are playing at the same time. Higher tiers fund the advanced polymorphic builds needed to defend against that increased exposure.

Indie Tier

£35 / month
The perfect drop-in protection for playtests, Early Access, and launch day.
  • Up to 1,000 Unique Players per month
  • Defeats DMA and most external cheats, even kernel level
  • Automatic updates to automatically patch any new cheats
  • Monthly manual invoice
Join Waitlist

Enterprise Tier

£599 / month
For massive viral hits and AA studios requiring ultimate control and zero dependencies.
  • Up to 20,000 Unique Players per month
  • We actively buy and reverse-engineer working cheats targeting your game
  • Custom-tailored architecture completely isolated from our public user base
  • Invited to private Discord, able to talk with other developers on this tier
  • Monthly manual invoice
Join Waitlist

More than 20k a month? Contact us directly at swebneb@pearlabs.cc

Data and
Privacy.

Top tier privacy. We barely collect anything.

The only data collected is the player hardware ID to register unique players, the studio game ID, and the player Steam or Epic Games ID to compute backend legitimacy checks.

Player hardware IDs and account IDs are stored temporarily on our servers for up to 30 days to calculate unique players and compute security verification, after which they are wiped. All verification logic is computed entirely on our backend.

Questions and
Answers.

Do you do DRM or Anti-Piracy?

No. Pearlabs is strictly Memory Anti-Tamper and Anti-Cheat. We do not care if someone pirates your single-player campaign, we care about preventing wallhacks, god-mode, and exploits in your servers.

Does this conflict with EAC or BattlEye?

Pearlabs is designed to be the ultimate second layer of defense. Kernel anti-cheats like EAC protect the process boundary and attempt to detect any malicious actors. Pearlabs protects the data inside your game, and so they work together flawlessly.

How does billing work without a credit card?

We operate on standard B2B invoice terms. At the start of your billing cycle, we email your studio an invoice. You simply pay via direct bank transfer and we do not hold your credit card on file, meaning no unexpected auto-renewals.

What is Unique Player per month?

We do not charge by Concurrent Users or CCU. We count the number of unique hardware IDs that launch your game within a 30-day window. This means your server infrastructure costs scale with your actual audience size, not random weekend spikes. When purchasing, attempt to estimate this to refrain receiving notices to upgrade.

What happens if my game goes viral and crosses the player limit? Will it crash?

Absolutely not. We operate on a Soft-Cap Grace Period. If your game explodes in popularity on a Saturday night and crosses the player limit, Pear will continue protecting your game flawlessly. We will simply send you a congratulatory email on Monday morning asking you to upgrade to the next tier on your next invoice, and we never punish you for success.